﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace KinectCurve.Entities
{
    /// <summary>
    /// Enumerator for game ending
    /// </summary>
    public enum EnumGameEnd
    {
        /// <summary>
        /// Game has ended normaly
        /// </summary>
        Normal = 1,
        /// <summary>
        /// The game time expired
        /// </summary>
        TimeExpired = 2,
        /// <summary>
        /// User aborted the game
        /// </summary>
        UserAborted = 3
    }

    /// <summary>
    /// Enumerator for the menu
    /// </summary>
    public enum EnumMenu
    {
        /// <summary>
        /// Game selected
        /// </summary>
        Game,
        /// <summary>
        /// Menu selected
        /// </summary>
        Menu,
        /// <summary>
        /// Options selected
        /// </summary>
        Options,
        /// <summary>
        /// Exist selected
        /// </summary>
        Exit
    }

    /// <summary>
    /// Settings for game
    /// </summary>
    public static class Settings
    {
        /// <summary>
        /// When the game expires in secods
        /// </summary>
        public static int ExpireTime = 60;

        /// <summary>
        /// Dot radios
        /// </summary>
        public static double Radius = 5;

        /// <summary>
        /// Speed
        /// </summary>
        public static double Speed = 5;
    }
}
